12 Oktober 2008

Tetris Source Code


{===================================================x
= Program : Tetris 2 Player =======================
= Oleh : Ahmad Priatama =======================
===================================================
Kode sumber dapat dimodifikasi dan dipublikasikan
Dengan bebas, tidak ada larangan dalam bentuk apapun
===================================================}

program tetris_2player;

uses crt;

type _points = array [1..4] of record
x,y : longint;
end;
tetris = record
points : _points;
cshape, nshape, xmodel, xtetris, ymodel, ytetris : longint;
end;

Const template : array [1..8] of _points =
(((x:1; y:1),(x:1; y:2),(x:2; y:1),(x:2; y:2)),
((x:2; y:1),(x:1; y:1),(x:3; y:1),(x:4; y:1)),
((x:1; y:2),(x:1; y:1),(x:1; y:3),(x:2; y:3)),
((x:2; y:2),(x:2; y:1),(x:2; y:3),(x:1; y:3)),
((x:1; y:2),(x:1; y:1),(x:2; y:2),(x:2; y:3)),
((x:1; y:2),(x:2; y:1),(x:2; y:2),(x:1; y:3)),
((x:1; y:2),(x:1; y:1),(x:1; y:3),(x:2; y:2)),
((x:1; y:2),(x:2; y:1),(x:2; y:2),(x:2; y:3)));

var field : array [1..79,1..25] of boolean;
tetris1, tetris2, ttetris : tetris;
quit,gameover : boolean;
answer : char;

procedure init_field;
var i : longint;
begin
clrscr; fillchar(field,sizeof(field),0);
for i := 3 to 22 do
begin
gotoxy(20,i); write(#186); field[20,i] := true;
gotoxy(36,i); write(#186); field[36,i] := true;
gotoxy(60,i); write(#186); field[60,i] := true;
gotoxy(76,i); write(#186); field[76,i] := true;
end;
for i := 1 to 15 do
begin
gotoxy(20+i,23); write(#205); field[20+i,23] := true;
gotoxy(60+i,23); write(#205); field[60+i,23] := true;
end;
gotoxy(20,23); write(#200);
gotoxy(60,23); write(#200);
gotoxy(36,23); write(#188);
gotoxy(76,23); write(#188);
gotoxy(6,4); write('Next:');
gotoxy(46,4); write('Next:');
end;

procedure drawtetris(objek : tetris; mode : Boolean);
var i : longint;
c : char;
begin
if mode then c := #178 else c := #32;
for i := 1 to 4 do
begin
field[objek.points[i].x,objek.points[i].y] := mode;
gotoxy(objek.points[i].x, objek.points[i].y);
write(c);
end;
gotoxy(1,1);
End;

procedure dropnew(var objek : tetris);
var i : longint;
begin
if objek.cshape <> 0 then
begin
for i := 1 to 4 do
begin
ttetris.points[i].x := template[objek.nshape,i].x + objek.xmodel;
ttetris.points[i].y := template[objek.nshape,i].y + objek.ymodel;
end;
drawtetris(ttetris,false);
end;
objek.cshape := objek.nshape;
objek.nshape := random(8) + 1;
for i := 1 to 4 do
begin
objek.points[i].x := template[objek.cshape,i].x + objek.xtetris;
objek.points[i].y := template[objek.cshape,i].y + objek.ytetris;
ttetris.points[i].x := template[objek.nshape,i].x + objek.xmodel;
ttetris.points[i].y := template[objek.nshape,i].y + objek.ymodel;
if field[objek.points[i].x,objek.points[i].y] then
begin
gameover := true;
break;
end;
end;
drawtetris(objek,true);
drawtetris(ttetris,true);
end;

procedure init_tetris(var objek : tetris; id : longint);
begin
objek.nshape := random(8) + 1;
if id = 1 then
begin
objek.xmodel := 7; objek.xtetris := 26;
end else begin
objek.xmodel := 47; objek.xtetris := 66;
end;
objek.ymodel := 5; objek.ytetris := 2;
dropnew(objek);
end;

procedure eliminate(objek : tetris; y : longint);
var i,j,k : longint;
blank : boolean;
begin
for i := y downto 3 do
begin
blank := false;
for j := objek.xmodel + 14 to objek.xmodel + 28 do
if not field[j,i] then
begin
blank := true;
break;
end;
if not blank then
begin
for k := i downto 3 do
begin
gotoxy(objek.xmodel + 14,k);
for j := (objek.xmodel + 14) to (objek.xmodel + 28) do
begin
if field[j,k-1] then write(#178) else write(#32);
field[j,k] := field[j,k-1];
end;
end;
eliminate(objek,i);
break;
end;
end;
end;

procedure slide(var objek : tetris);
var i : longint;
dropped : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
dropped := false;
for i := 1 to 4 do
begin
inc(ttetris.points[i].y);
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
dropped := true;
break;
end;
end;
if not dropped then objek := ttetris;
drawtetris(objek,true);
if dropped then
begin
eliminate(objek,22);
dropnew(objek);
end;
end;

procedure rotate(var objek : tetris);
var i : longint;
collide : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
collide := false;
for i := 2 to 4 do
begin
ttetris.points[i].y := objek.points[1].y + objek.points[i].x - objek.points[1].x;
ttetris.points[i].x := objek.points[1].x - objek.points[i].y + objek.points[1].y;
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
collide := true;
break;
end;
end;
if not collide then objek := ttetris;
drawtetris(objek,true);
end;

procedure shift(var objek : tetris; x, y : longint);
var i : longint;
collide : boolean;
begin
drawtetris(objek,false);
ttetris := objek;
collide := false;
for i := 1 to 4 do
begin
ttetris.points[i].x := objek.points[i].x + x;
ttetris.points[i].y := objek.points[i].y + y;
if field[ttetris.points[i].x,ttetris.points[i].y] then
begin
collide := true;
break;
end;
end;
if not collide then objek := ttetris;
drawtetris(objek,true);
if collide then eliminate(objek,22);
end;

procedure userinput;
var i : longint;
c : char;
begin
for i := 1 to 20 do
begin
if keypressed then
begin
c := upcase(readkey);
case c of
'W' : if tetris1.cshape <> 1 then rotate(tetris1);
#72 : if tetris2.cshape <> 1 then rotate(tetris2);
'A' : shift(tetris1,-1,0);
#75 : shift(tetris2,-1,0);
'S' : shift(tetris1,0,1);
#80 : shift(tetris2,0,1);
'D' : shift(tetris1,1,0);
#77 : shift(tetris2,1,0);
#27 : gameover := true;
#32 : repeat delay(10); until keypressed;
end;
end;
delay(10);
end;
end;

begin
randomize;
while not quit do
begin
init_field;
init_tetris(tetris1,1);
init_tetris(tetris2,2);
gameover := false;
while not gameover do
begin
slide(tetris1);
slide(tetris2);
userinput;
end;
gotoxy(1,25); write('Play Again[Y/N]? ');
repeat
answer := upcase(readkey);
until answer in ['Y','N',#27];
if (answer = 'N') or (answer = #27) then break;
end;
end.

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5 komentar:

  1. Mas Rivai. saya kutip source code di atas yah. saya lagi mo belajar programing game nih. iseng2 isi waktu. makasih mas. Salam kenal. btw saya mo nanya2 ada beberapa rumus yang tidak saya mengerti boleh tidak?

    BalasHapus
  2. Mas ne c++ or c??
    source code yang c ada g ya??
    thx..

    BalasHapus
  3. kok gak bisa dicompile di Pascal TPW 1.5 yah.

    BalasHapus
  4. bos semua ini script bukan ane yang buat, tapi ane copas dari ebook yang ane download di ilmukomputer.com

    BalasHapus
  5. gubrak....
    jangan selalu kopasus (kopi paste terus), klo caranya gini kakek gw juga bisa!!! (kakek gw mantan alpha tester di IBM)

    BalasHapus

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